Xna indie games marketplace


















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You may also read more about our privacy policy and site functionality at this link. Necessary Necessary. For information about Veks and Silence please visit our official website at: www. Veks and Silence was recently featured on the awesome Destructoid. Thanks a bunch Hamza!

You can read the whole story here:. We also have to give a shout out to Silent Tristero for mentioning the game to Hamza so that he could do a story about it. Great stuff and much appreciated. Posted in Coverage Tags: Indie Games , veks and silence on destructoid , xna.

This was very exciting to us. It is our first appearance in a magazine so thats pretty awesome. The interview covers many of the aspects of what it took to complete Veks and Silence. The blood. The sweat. The tears. The beers. The article will be in the October issue of OXM so be sure to grab a copy. Posted in Uncategorized. Posted in Uncategorized Tags: community games , game trailers , Indie Games , xbox , zombie.

ONLY six more days to go before we put the game back into final review. So we are very exited! Still getting great feedback on the game and its beautiful graphics. Even Maggie, The giant Maggot, is impressed. Posted in Uncategorized Tags: community games , game trailers , xbox , zombie.

During this process other premium members of the XNA Creators club are able to play the game and provide feedback on the game. So far the general feedback has been very positive. French Indie Game creator Pascal Ginda admits he simply needed the money he thought a massage app could provide. Petank Party, the first Indie game from his team at UFO Games, didn't make enough money to keep his group going, he said in an e-mail to Kotaku.

After downloading them, we thought we could do better. It has sold well enough to both enable his team to test a new engine and, Ginda said, to "take a big risk and make a bigger game. The massage makers, however, are not completely at odds with the game creators. Entrager, the Remote Masseuse developer, agrees with the likes of Nick Gravelyn that the apps have been too much of a distraction from real games.

Within the Indie Games section, the massage programs are included in an "other" section, along with virtual fish tanks and birthday-card-makers. That makes them still a sub-set of "games.

Gravelyn, the one non-massage developer interviewed for this story, admits the confusion has provided some motivation. He said he'd come to think that he'd either have to wait out the trend or "have something so cool that it beat out the massage game fad. So much for separation of massage app and games, though. The massage trend has spawned a new phenomenon: Developers are now including massage modes in games that might not appear to need them.

Minneapolis-area stand-up comedian Pat Susmilch got together with friends this year to develop Cold War Commander, a simple side-scrolling action game requiring players to collect jellybeans and avoid Communists. We included it in the game to both garner more sales and lift a middle finger to everyone who already bought Rumble Massage. The ploy failed, and the game has sold just copies so far. Public reaction has been muted. Additional releases of the XNA Game Studio added further features with the core software libraries, but the created games were limited to the developer's own console unit and could not be shared with others.

During the Game Developers Conference in February , Microsoft announced that it would be bringing the Xbox Live Community Games service to Marketplace, allowing these games to be shared with others.

According to Microsoft's David Edery, portfolio planner for Xbox Live Arcade's, the company envisioned the Community Games as a way for programmers to bring niche experimental games to wider attention without justifying the cost of a full Arcade title with only a limited audience, while still potentially earning some money for the effort.

Upon the release of XNA 3. After the fourth quarter Dashboard update in , the Indie Games tab on the Marketplace was moved to the "Specialty Shops" section of the dashboard, away from where regular Xbox Live Arcade titles would be shown. Independent developers that published through the Indie Game service were concerned that this move reduced the visibility of the games, leading to lower sales and fewer incentives to develop for the series.

Microsoft stated that the move was designed to benefit independent game developers, highlighting such games through the Specialty Shop tab. However within a week, Microsoft quietly reverted this change, moving the Indie Games tab back to the main "Game Marketplace" section.

Most XBLIG games had been developed by students or hobbyist developers, who have invested a minimal amount of money, including the yearly fee for the App Hub membership, to develop their games.



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